AI 뉴스

OpenAI Five Benchmark: Results

Yesterday, OpenAI Five won a best-of-three against a team of 99.95th percentile Dota players: Blitz, Cap, Fogged, Merlini, and MoonMeander—four of whom have played Dota professionally—in front of a live audience and 100,000 concurrent livestream viewers.

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AI 뉴스

Glow: Better reversible generative models

We introduce Glow, a reversible generative model which uses invertible 1x1 convolutions. It extends previous work on reversible generative models and simplifies the architecture. Our model can generate realistic high resolution images, supports efficient sampling, and discovers features that can be…

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AI 뉴스

Learning Montezuma’s Revenge from a single demonstration

We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from …

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AI 뉴스

OpenAI Five

Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at Dota 2.

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AI 뉴스

Retro Contest: Results

The first run of our Retro Contest—exploring the development of algorithms that can generalize from previous experience—is now complete.

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AI 뉴스

Improving language understanding with unsupervised learning

We’ve obtained state-of-the-art results on a suite of diverse language tasks with a scalable, task-agnostic system, which we’re also releasing. Our approach is a combination of two existing ideas: transformers and unsupervised pre-training. These results provide a convincing example that pairing su…

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AI 뉴스

OpenAI Fellows Fall 2018

We’re now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month apprenticeship in AI research at OpenAI.

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AI 뉴스

Gym Retro

We’re releasing the full version of Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators. We’re also releasing the tool we use to add ne…

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AI 뉴스

AI and compute

We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Moore’s Law had a 2-year doubling period)[^footnote-correction]. Since 2012, this metric has grown by more…

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AI 뉴스

AI safety via debate

We’re proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins.

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AI 뉴스

Evolved Policy Gradients

We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, …

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AI 뉴스

Retro Contest

We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.

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